

The attention to detail and designs of the characters enhance the overall visual experience, providing a more polished and appealing aesthetic compared to the first game.

Moreover, the game's artwork represents a notable improvement, boasting the best visuals in the series. This expanded roster brings a variety of fighting styles and strategies, making each character feel unique. About the gameīloody Roar II builds upon its predecessor by introducing six new characters alongside the four original ones. This review delves into the game's strengths, weaknesses, and overall experience, comparing it to its contemporaries. With an expanded character roster, improved artwork, and a mix of 2D and 3D gameplay, Bloody Roar II seeks to captivate fighting game enthusiasts. Bloody Roar II now has a Super combo that drains all of your Beast meter (which fills up according to your attack/damage ratio), but it's relatively easy to defend against The game is now more about quick-hit combos and counter attacks, and less about who can take more hits (as it was before in the original Bloody Roar).īloody Roar II developed for the PlayStation in 1999 by Eighting and Raizing, takes players into a world of zoanthropes, humans with the ability to transform into powerful animal forms. The Rave move of the first game, which sped up your fighters moves and made it harder for an opponent to get a punch in, has been removed. The game also moves at a speedier clip, so combos and morph moves occur in the blink of an eye.

Special moves look snappier, the combos are slicker, and the backgrounds are eye-catching without being distracting. On the other hand, Bloody Roar II improves on the original, using much smoother and more realistic graphics. The boar, fox, and gorilla from the first game are gone.

You still have your choice of some of the best fighters of Roar along with the addition of a bat, leopard, chameleon, insect, and half-beast. On the one hand, Bloody Roar II continues the one-on-one fighting style of the original, featuring human players that morph into ass-kicking animals during a match.
